This is an ongoing project of mine mostly founded by my patreons here: https://www.patreon.com/fortoj


Current features:

- 3 levels + 1 extra tutorial for basic functionality

- Kick, flying kick and other attacks (no enemies as they are still in production)

- Sprites rendered with Blende, then hand-drawn in the final form

credits:

model rendered based on OscarLeif's work: https://www.blendswap.com/blends/view/69673



more to add...

Updated 8 hours ago
StatusPrototype
PlatformsWindows, macOS, Linux, HTML5
AuthorFortoj
GenrePlatformer
Made withBlender, Godot, GIMP, Krita
Average sessionA few minutes
InputsKeyboard, Gamepad (any)

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Click download now to get access to the following files:

Draftform-lin.tar.gz 29 MB
Draftform-osx.zip 36 MB
Draftform-win.zip 28 MB

Development log

Comments

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Cute game! I like the parallax effect of the background. I found your game from the devlog - it's a shame I can't get the walljump working in the web game. As feedback: switching the direction the character is facing in mid air would make the movement more believable

Hey, thanks for trying it out!

The version of the game engine (Godot) I am using is experimental, the deploy of the html5 is hit and miss: but there are lot of people working on it, I hope soon will be able to deploy html5 binary more consistently.

As for the mid-air facing, I've opted for something "inbetween" fixed position and turn around. Now the heroine will tilt her body backward when pressing the counter direction she's facing and will return on place once the counter-action is released. I think this is the best compromise between visual feedback for your action without break the visual consistency (instantly mirror the horizontal axis of the sprite)

That's great!! Looking forward to see further game development :)