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Updates in the dark
September 23, 2019
by
Fortoj
https://i.imgur.com/oD6G3On.mp4 p, li { white-space: pre-wrap; } This update was dedicated to actual level design! the current workflow is really time consuming considering I am also learning: lot of...
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Platform novel
September 14, 2019
by
Fortoj
In this update the aesthetic and feel will begin to shape, unfortunately I had to disable html5 again for compatibility propose but rest assured I shall bring it up ASAP. Now, lets take a look of what...
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Time for some polishing
August 18, 2019
by
Fortoj
2
p, li { white-space: pre-wrap; } p, li { white-space: pre-wrap; } Even when a prototype, a game need to be consistent; placeholder art are extremely usefull, but sometime you need something more to ge...
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Three new level to challenge your walljump skills
August 08, 2019
by
Fortoj
As you can see from the animated gif over there, there are two different kind of walljump: one useful to gain height (using [KICK] button) the other to gain distance and pass through narrow passages o...
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A closer look at our heroine
August 03, 2019
by
Fortoj
She's an android, or a bot... what do you call an NPC that become conscious and get into play? Anyway, she live in a matrixesque universe where the whole human kind is migrated in a simulated reality...
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New build: walljump and slide integrated
July 26, 2019
by
Fortoj
Finally its now possible to climb and jump over the walls; as you can see from the preview here, there are two kind of walljump: one is used to gain height (most common kind), while the other walljump...
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Walljump
July 18, 2019
by
Fortoj
Walljump (not yet there) My approach to walljump was a bit different, originally I made it quite complicated: you could walljump on walls you're facing directly (ie: you can freely change face directi...
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